The idea of this project came from playing a mobile game and it was just a random game with a submarine as the boss at the end of the level. Then I thought would it be possible for me to design modular tiles that would form a submarine. After days of fiddling with the OpenLOCK tiles I was finally confident that it was doable. It was quite fun and very challenging at the same time!
I know this isn’t the first of its kind but its something totally new to me. I’ve done spaceships and terrains in the past I thought why not combine both! Designing the initial “frame” of the submarine took a long time. First I had to come up with the overall shape. Followed by separating the pieces into smaller tiles before integrating with the OpenLOCK system. Once that was done I was able to finally focus more on the actual design of the submarine both inside and out.
As you can see I did not design the submarine based on traditional / modern submarines but rather more scifi / sleek style (what a surprise!). I wanted something sleek but at the same time with a bit of a bulkiness or wide stance like the Sea Shadow. And why this name? Suzunami was actually a Yugumo-class destroyer of the Imperial Japanese Navy as well as Takanami-class destroyer of the Japan Maritime Self-Defense Force. The word suzunami means “breaking wave”, which is exactly what I imagine my submarine would do, breaking / cutting through waves.
This is how I envision the submarine being used in different games:
- assault from sea to some key locations
- submarine being hijacked, mission is to regain control over it
- recover important intel, VIP or cargo from the submarine
If all goes well with this project, I have plans for introducing more ships in the future.
The base set consists of over 100 pieces in the following sections:
- floor tiles
- side wall tiles
- inner wall / door tiles
- side to top tiles
- top tiles (regular and medium size)
- side mid slanted tiles
- front slanted tiles
- front / rear tiles
- decorative tiles
- non tile decorative pieces
- inner walls style B
- top tiles for recon mode
- missile pods deployed at 45 degree angle and retracted top tiles
- alternate 180 degree front screens left + center + right wall tiles combined to form one giant screen
- top tile with turrets
- side missile pods side wall tile
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